![]() They still plan to partner with publishers for certain games, but right now they have plans for two new unannounced IPs. ![]() They’d like to avoid that sort of situation in the future.) (Remember, Bayonetta 2 almost didn’t happen at all until Nintendo stepped in, despite Platinum having plans for it. In the rest of the interview, Inaba spoke about how PlatinumGames is working toward an approach where they’ll be able to own and control their IP, which gives them freedom and also lets them create sequels. Maybe this non-chronological development means they haven’t had anything early enough to show off.Īnd if it’s something the player might notice, I can’t help but wonder if we have more time travel coming in the plot. While describing the development of the first two Bayonetta games, he said, “We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically.” Development of Bayonetta 3 is not following that process. It’s unclear what he means, but it might explain why we’ve gone so long without seeing more from the game. In a recent interview with VGC, Platinum’s studio head Atsushi Inaba said they are moving away from the “orthodox development process” used for Bayonetta 1 and 2 and that fans may recognize this while playing Bayonetta 3. However, PlatinumGames has referenced its development from time to time, and the latest update comes along with teases for other planned games. We’ve barely heard anything about Bayonetta 3 since it was announced, which is disappointing.
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